What happens when you activate multiple stages in a row
1) Basic cycle: what exactly repeats
A single paid spin is a sequence of steps repeated before the first "blank" step:
2) How the series payments are summarized
According to the steps of the cascade: at each step, the entire "picture" is counted, the payments of this step are summed up and added to the total spin.
No "retroactive": Matches that appear after removal and fall will be paid in the next step, not the current one.
With clusters: the unification of two semi-clusters into one large cluster occurs only after the fall - it means that it is paid for at the next step.
3) What happens to multipliers on a long series
Types of multiplier logic and their step-by-step behavior:
4) Behavior of special characters in multiple stages
Wild:
A single paid spin is a sequence of steps repeated before the first "blank" step:
- 1. Evaluation of the winnings of the current state of the field (lines/ways, scatter pays, clusters).
- 2. Calculate the amount of winnings for the found combinations of this step.
- 3. Delete all symbols involved (by winning mask).
- 4. Fill voids according to gravity/source rules (top, side track, radial, etc.).
- 5. Reassessment: if there are new combinations, the cycle is repeated (another cascade), if not, the spin is completed.
💡There can be as many cascades inside the back as you like - limits only randomness and geometry.
2) How the series payments are summarized
According to the steps of the cascade: at each step, the entire "picture" is counted, the payments of this step are summed up and added to the total spin.
No "retroactive": Matches that appear after removal and fall will be paid in the next step, not the current one.
With clusters: the unification of two semi-clusters into one large cluster occurs only after the fall - it means that it is paid for at the next step.
3) What happens to multipliers on a long series
Types of multiplier logic and their step-by-step behavior:
- Step multiplier of the series (base). It grows inside the current spin in steps (for example, ×1→×2→×3→×5) and is applied to payments of each step. After completion, the back is reset.
- Unlimited bonus progress. In a number of Megaways, the multiplier is + 1 for each reaction and is not reset until the end of the bonus; long episodes at the beginning of the bonus dramatically boost the EV of all subsequent bonus spins.
- Cell factors (grid). If the step is successful, the cell accumulates ×; subsequent clusters passing through "pumped-up" cells pay more. The effect accumulates within the spin/bonus session according to the rules of a particular game.
- Wild with × (moving/persistent). At each step, their position/value may change; when several such Wild are docked, the multipliers are summed/multiplied according to the slot rules.
4) Behavior of special characters in multiple stages
Wild:
- * One-time - leave with a win in the step where they participated.
- * Sticky/Persistent - stay N steps/to the end of the spin/bonus, increasing the chance of extending the series.
- * Giant-Wild 3 × 3 (grid) - can split in subsequent steps into 2 × 2 and 1 × 1, "stitching" the grid and stretching the series. Scatter/bonus symbols:
- In some games, they count even if they fell during the cascade; in others, they are taken into account only in the "primary" spin calculation. This is critical to understanding the actual frequency of the bonus.
- Mystery/transformations/explosions: applied between removal and reassessment - it is these effects that often turn "almost" into another paid step.
5) How field geometry changes as the series progresses
Megaways + top track. Each step can "toss" Wild symbols/dispersed on the middle reels. The series often lives precisely due to the track, which closes the gaps.
Tumble (scatter pays 6×5). The field is completely "reassembled" from above; frequent situation - the cascade "shuffles" the screen until it matches again.
Avalanche/ways by drums. Only winning positions are removed, the rest "sags," retaining part of the structure - convenient for reading probable continuations.
Grid with blocks/obstacles. Each step destroys the blocks, opening new cells → the field becomes wider, and the likelihood of the next coincidence increases. On a long series, this exponentially increases the chance of a bonus (clear/charge).
6) The charge of the scales and "meters" on the series
Meters are charged with the sum of the winning symbols in one continuous run.
When thresholds are reached, modifiers (transformation/deletion of classes/wild cuts) and the final "super-effect" (for example, the release of a giant Wild) are sequentially launched.
The series break zeroes the current charge set; the next spin starts a new cycle.
7) How the cascade series affects the final variance
Right "heavy" tail. The greater the potential depth of the series and the more aggressive the enhancers (unlimited multiplier, persistent Wild, cell ×), the higher the likelihood of rare but very large outcomes.
The hit rate of the base is growing (many small steps), but the main contribution to EV is given by the top layer of long series and bonuses.
Bonus distances in non-purchase games can be long: understanding whether Scatter counts during the cascade is important for expectations.
8) Nuances of the order of computing where people get it wrong
The summation of "parallel" wins is done before removal; one step - one mass payout, then one deletion.
The cluster that arose after the fall is not paid in the same step. It is only paid on the next one.
The modifier after deletion can create a win without the participation of a fall (for example, transformation) - it will be paid immediately, as part of the current step.
9) Practical takeaways for Australia players
Reading screen "vitality."
* Megaways: Look at the top track and the open width of the middle drums - this is the oxygen of the series.
* Scatter pays 6 × 5: assess how many logical "docking" can give a new drop.
* Grid: look for nearly 2 × 2, Wild bridges, "class removal," proximity to meter threshold.
Auto-spin tempo. Moderate: it is important to see what exactly gave rise to the next step (track? transformation? cut?) - this increases risk control.
RTP configuration. The same slot can have different RTPs (for example, ~ 96/95/94%). Check in the info window for a specific operator.
Ante Bet/Buy Feature.
Ante increases the chance of a bonus, but the effective rate rises (often + 25%).
Buying takes you right into the "tail" of distribution; make a series of purchases according to the plan (fix. number, stop loss) rather than "dogon."
Bankroll landmarks.
Moderate Tumble/grid 5 × 5: 200-300 base rates per session.
Megaways/aggressive grid 7 × 7: 300-400 + bets.
10) Series comprehension checklist for content/slot selection
Batch multiplier: base steps/unlimited bonus/cell ×?
Persistent elements: Sticky/Wild ×, blocks, meters - what is saved between steps?
Are Scatters counted during the cascade or only on the primary assessment?
Is there a top track/destructible blocks/mass transformations that prolong the breathing of the series?
Animation speed and readability on mobile (AU audience actively plays in the portrait).
Result
Multiple cascades in one back are not "many times the same thing," but a strictly defined chain: mass payoff of a step → removal → fall/modifier → re-evaluation. On a long series, amplifiers are turned on (multipliers, meters, Sticky/Wild ×, track, block destruction), which exponentially increase the chance of the next step and form a "heavy tail" of the result. Understanding the order of calculations and timings of special characters allows you to more accurately estimate the EV of a particular screen, choose the pace, modes and budget - the key to a responsible and effective game plan for Australian players.