Loyalty programs for Crash players
1) What is "loyalty" in Crash and what it consists of
Loyalty is permanent events/returns over the base game. Architecture typically includes:
Value (EV) is formed in total - it is important to consider the marginal benefit of each part.
2) Accrual models and what to watch in terms of
A) Points per revolution (Comp/XP)
Formula: 'Points = T/D', where 'T' is turnover in AUD, 'D' is the "cost" of 1 point in turnover.
Exchange: 'Cash = Points × R', where 'R' is the rate of the point in AUD.
Effective return rate: 'r _ comp = (R/D)' (as% of sales).
Common: multipliers by levels (× 1. 2, ×1. 5...), shares "x2 points."
Check: Crash's contribution to the calculation of points (100% or less), the minimum rate for accounting, the life of points, the course and hidden exchange odds.
B) Net Loss-cashback (day/week)
Formula: 'CB = min ((Bets − Wins) × r, CAP)'.
Accrual: cache or bonus (important: WR and win-cap).
Parameters: frequency, CAP, entry threshold (minimum Net Loss), auto-accrual vs manual request.
C) Rakeback/Bet-back
Fixed% of sales (0. 05–0. 5%+). Can go cache (better) or bonus (with WR).
D) VIP levels
Increased multipliers of points/cashback, sometimes - accelerated payments, personal reloads.
Level retention threshold: monthly/quarterly turnover; resets the status at the end of the cycle.
E) Seasons/Missions/Shop
"Make N cashouts ≥ X," "play M rounds" → points/tokens.
Store: cash/bonus/freespins; watch for devaluations and timing.
3) Basic EV formulas (read before clicking "Participate")
Denote 'h' - the effective "price" of the turnover of your strategy (usually 1-3%; lower on early auto-cashout and small bets).
3. 1. Points per turnover (cache per account, WR = 0)
`EV_comp = T × r_comp`
Where 'r _ comp = R/D'. Pure EV - no wagering.
3. 2. Points → WR> 0
`EV_comp_bonus = T × r_comp × (1 − h × WR)`
(if the bonus in circulation taking into account Crash = 100%).
3. 3. Net Loss-cashback
`EV_cb = CB × (1 − h × WR)` где `CB = min(NetLoss × r, CAP)`.
3. 4. Missions/Seasons (P Bonus Δ T)
'EV _ mission = P_eff − h × Δ T ', where'P _ eff = P', if cache; or'P × (1 − h × WR) 'if bonus.
3. 5. "Race for the level" (is it worth finishing the threshold)
Let's add the turnover to the level 'Δ T', the increase in the return rate after apa 'Δ r' (as a percentage of the future turnover 'T _ future').
Justified if: 'Δr × T_future> h × ΔT'.
(Otherwise, "finishing" the level mathematically will not pay off.)
4) Numerical Examples (AUD)
Example 1: points per turnover
Conditions: 1 point per 10 AUD turnover; 100 points = 1 AUD → 'r _ comp = (1/100 )/10 = 0. 001 = 0. 1%`.
If 'T = 5,000 AUD', get 'EV _ comp = 5,000 × 0. 1% = 5 AUD`.
At'h = 2. 5% 'the value of such turnover is 125 AUD. Conclusion: computers themselves do not overlap the cost of a grind; they are "feeding" to other returns.
Example 2: Net Loss cashback
'r = 10% ',' CAP = 200 AUD ', week: Net Loss = 1,500 →' CB = 150 AUD '.
If bonus with'WR = 10x ',' h = 3% ': wagering price' 0. 03 × 10 × 150 = 45 AUD`;
EV\_cb = 150 − 45 = +105 AUD.
Example 3: up level
Silver → Gold increases' r _ comp'from 0. 15% to 0. 25%. Gold threshold is missing 'Δ T = 20,000 AUD'. Post-up game plan for the month 'T _ future = 60,000 AUD'.
Check: 'Δ r × T_future = (0. 25% − 0. 15%) × 60 000 = 60 AUD`.
The price of finishing: 'h × Δ T' at 'h = 2%' → '400 AUD'.
Bottom line: up is unprofitable without add. pluses (cashback/missions/x2 points).
Example 4: Mission
The prize is 50 AUD (cache), you need to finish off 'Δ T = 1,500 AUD'. At 'h = 2%'
`EV_mission = 50 − 0. 02 × 1,500 = 50 − 30 = + 20 AUD '→ play.
5) How to farm loyalty with minimal variance
Auto-cashout 1. 30–1. 60 ×, small bets, high frequency - reduces' h'and the price of points/missions.
Two bets only if both count towards points/flights; otherwise keep one A-rate (stabilizer).
Windows double points/x2 XP - best moment for grind: 'r _ comp' temporarily doubles.
Seasons: close cheap tasks (many short cashouts), avoid "expensive" missions in terms of turnover.
Leaderboards: Look out of prime time; play "explosions" of 10-20 rounds so as not to blur the EV.
6) Condition traps (which cut the EV)
Crash counts <100% in points/WR - real return rate drops.
WR and win-cap to cashback/computers - turn the return into a "conditional" one.
The cashback CAP is low → excess Net Loss over the CAP does nothing.
The life of glasses/tokens is short; convert on time.
Hard reset levels: the race at the end of the cycle is often EV − (see formula § 3. 5).
The store's exchange-rate changes without notice (point devaluation).
7) Working scripts (playbook)
A) EV-grind "Glasses + Cashback"
Base: car 1. 35–1. 55 ×, one A-bet, long sessions in x2 XP windows.
Cashback Net Loss with'r = 10-20% ',' CAP ≥ 100-200 AUD ',' WR ≤ 10x ', Crash = 100% in the standings.
Envelope of points in the cache (WR = 0) at any opportunity.
B) "Season without pain"
We choose missions with low 'Δ T': "N cashouts ≥ 1. 4 ×," "play M rounds."
Tasks for "rare 10 × +" - only a small fraction or skip.
C) Leadboard Windows
Threshold data collection; off-peak play; A=1. 35–1. 50 × + thin B (8-15 ×), in short batches.
D) "Do not finish the level at any cost"
We consider 'Δr × T_future 'vs' h × ΔT'. If it doesn't beat - stop, save smoothly for the next cycle.
8) Pre-participation checklist
1. Crash Contribution = 100% Points/WR?
2. r\_ comp (% of turnover) and the course of the point are clear and stable?
3. Cashback: 'r', 'CAP', frequency, WR/win-cap?
4. Glasses have a shelf life? Does the store devalue the rate?
5. Levels: thresholds, retention period, reset and level pluses (multiplier, reloads).
6. Is there an x2 XP/points double and happy hour schedule?
7. Conclusions/payouts: SLA, limits, 2FA included, KYC passed.
9) Metrics worth leading yourself
'r _ comp '(actual) by week, point rate → cache.
Share of Crash accounting (100% or less).
'h'of your strategy (approximately) is the price of 1,000 AUD of turnover.
List of missions with 'Δ T' and actual 'EV _ mission'.
Thresholds of leaderboards in "quiet" hours.
10) Frequent questions (short)
Computers in cache or bonus - which is better?
A cache without WR is almost always better: 'EV _ comp' without discounts. The WR bonus is only suitable for low 'WR' and cheap 'h'.
Does it make sense to "hold glasses" for the sake of the level?
No, the level increases future profitability. Consider § 3. 5 - up is justified if the benefit after up overlaps the price of finishing.
Do two bets speed up scoring?
Only if both count as separate bids. Clarify the logic of 'nonce '/accounting - the rules of the platform differ.
11) Australian Context (AU)
Plan and count EVs in AUD; avoid unnecessary conversions.
Responsible play: deposit/time limits, "cooling," self-exclusion - turn on in advance.
Be aware of legal status: offers of online casinos (Crash) to people in AU are prohibited; any "offshore" programs - at your risk and without Australian consumer protection.
12) The bottom line
Loyalty programs in Crash provide value if:
With this approach, loyalty ceases to be a "showcase" and becomes a controlled source of EV over your basic discipline.
Loyalty is permanent events/returns over the base game. Architecture typically includes:
- Comp/XP points for turnover (Turnover Points) → exchange for money/bonuses/store.
- Cashback on Net Loss for the day/week (often with CAP and WR).
- Raceback/Bet-back - a fixed% of the turnover (rarely, but it happens).
- VIP levels (Bronze/Silver/...): point multipliers, increased cashback, priority payments.
- Season Passes/Missions: Points/Prize Assignments.
- Leadboards: Turnover Prizes/Multipliers.
- Loyalty store: exchange points for cash/bonus/freespins/merch.
Value (EV) is formed in total - it is important to consider the marginal benefit of each part.
💡Important (AU): In Australia, online casino offers (including Crash) to people in the country are banned. Below is the pure mechanics of loyalty and the counting model. Observe local law and responsible gambling practices.
2) Accrual models and what to watch in terms of
A) Points per revolution (Comp/XP)
Formula: 'Points = T/D', where 'T' is turnover in AUD, 'D' is the "cost" of 1 point in turnover.
Exchange: 'Cash = Points × R', where 'R' is the rate of the point in AUD.
Effective return rate: 'r _ comp = (R/D)' (as% of sales).
Common: multipliers by levels (× 1. 2, ×1. 5...), shares "x2 points."
Check: Crash's contribution to the calculation of points (100% or less), the minimum rate for accounting, the life of points, the course and hidden exchange odds.
B) Net Loss-cashback (day/week)
Formula: 'CB = min ((Bets − Wins) × r, CAP)'.
Accrual: cache or bonus (important: WR and win-cap).
Parameters: frequency, CAP, entry threshold (minimum Net Loss), auto-accrual vs manual request.
C) Rakeback/Bet-back
Fixed% of sales (0. 05–0. 5%+). Can go cache (better) or bonus (with WR).
D) VIP levels
Increased multipliers of points/cashback, sometimes - accelerated payments, personal reloads.
Level retention threshold: monthly/quarterly turnover; resets the status at the end of the cycle.
E) Seasons/Missions/Shop
"Make N cashouts ≥ X," "play M rounds" → points/tokens.
Store: cash/bonus/freespins; watch for devaluations and timing.
3) Basic EV formulas (read before clicking "Participate")
Denote 'h' - the effective "price" of the turnover of your strategy (usually 1-3%; lower on early auto-cashout and small bets).
3. 1. Points per turnover (cache per account, WR = 0)
`EV_comp = T × r_comp`
Where 'r _ comp = R/D'. Pure EV - no wagering.
3. 2. Points → WR> 0
`EV_comp_bonus = T × r_comp × (1 − h × WR)`
(if the bonus in circulation taking into account Crash = 100%).
3. 3. Net Loss-cashback
`EV_cb = CB × (1 − h × WR)` где `CB = min(NetLoss × r, CAP)`.
3. 4. Missions/Seasons (P Bonus Δ T)
'EV _ mission = P_eff − h × Δ T ', where'P _ eff = P', if cache; or'P × (1 − h × WR) 'if bonus.
3. 5. "Race for the level" (is it worth finishing the threshold)
Let's add the turnover to the level 'Δ T', the increase in the return rate after apa 'Δ r' (as a percentage of the future turnover 'T _ future').
Justified if: 'Δr × T_future> h × ΔT'.
(Otherwise, "finishing" the level mathematically will not pay off.)
4) Numerical Examples (AUD)
Example 1: points per turnover
Conditions: 1 point per 10 AUD turnover; 100 points = 1 AUD → 'r _ comp = (1/100 )/10 = 0. 001 = 0. 1%`.
If 'T = 5,000 AUD', get 'EV _ comp = 5,000 × 0. 1% = 5 AUD`.
At'h = 2. 5% 'the value of such turnover is 125 AUD. Conclusion: computers themselves do not overlap the cost of a grind; they are "feeding" to other returns.
Example 2: Net Loss cashback
'r = 10% ',' CAP = 200 AUD ', week: Net Loss = 1,500 →' CB = 150 AUD '.
If bonus with'WR = 10x ',' h = 3% ': wagering price' 0. 03 × 10 × 150 = 45 AUD`;
EV\_cb = 150 − 45 = +105 AUD.
Example 3: up level
Silver → Gold increases' r _ comp'from 0. 15% to 0. 25%. Gold threshold is missing 'Δ T = 20,000 AUD'. Post-up game plan for the month 'T _ future = 60,000 AUD'.
Check: 'Δ r × T_future = (0. 25% − 0. 15%) × 60 000 = 60 AUD`.
The price of finishing: 'h × Δ T' at 'h = 2%' → '400 AUD'.
Bottom line: up is unprofitable without add. pluses (cashback/missions/x2 points).
Example 4: Mission
The prize is 50 AUD (cache), you need to finish off 'Δ T = 1,500 AUD'. At 'h = 2%'
`EV_mission = 50 − 0. 02 × 1,500 = 50 − 30 = + 20 AUD '→ play.
5) How to farm loyalty with minimal variance
Auto-cashout 1. 30–1. 60 ×, small bets, high frequency - reduces' h'and the price of points/missions.
Two bets only if both count towards points/flights; otherwise keep one A-rate (stabilizer).
Windows double points/x2 XP - best moment for grind: 'r _ comp' temporarily doubles.
Seasons: close cheap tasks (many short cashouts), avoid "expensive" missions in terms of turnover.
Leaderboards: Look out of prime time; play "explosions" of 10-20 rounds so as not to blur the EV.
6) Condition traps (which cut the EV)
Crash counts <100% in points/WR - real return rate drops.
WR and win-cap to cashback/computers - turn the return into a "conditional" one.
The cashback CAP is low → excess Net Loss over the CAP does nothing.
The life of glasses/tokens is short; convert on time.
Hard reset levels: the race at the end of the cycle is often EV − (see formula § 3. 5).
The store's exchange-rate changes without notice (point devaluation).
7) Working scripts (playbook)
A) EV-grind "Glasses + Cashback"
Base: car 1. 35–1. 55 ×, one A-bet, long sessions in x2 XP windows.
Cashback Net Loss with'r = 10-20% ',' CAP ≥ 100-200 AUD ',' WR ≤ 10x ', Crash = 100% in the standings.
Envelope of points in the cache (WR = 0) at any opportunity.
B) "Season without pain"
We choose missions with low 'Δ T': "N cashouts ≥ 1. 4 ×," "play M rounds."
Tasks for "rare 10 × +" - only a small fraction or skip.
C) Leadboard Windows
Threshold data collection; off-peak play; A=1. 35–1. 50 × + thin B (8-15 ×), in short batches.
D) "Do not finish the level at any cost"
We consider 'Δr × T_future 'vs' h × ΔT'. If it doesn't beat - stop, save smoothly for the next cycle.
8) Pre-participation checklist
1. Crash Contribution = 100% Points/WR?
2. r\_ comp (% of turnover) and the course of the point are clear and stable?
3. Cashback: 'r', 'CAP', frequency, WR/win-cap?
4. Glasses have a shelf life? Does the store devalue the rate?
5. Levels: thresholds, retention period, reset and level pluses (multiplier, reloads).
6. Is there an x2 XP/points double and happy hour schedule?
7. Conclusions/payouts: SLA, limits, 2FA included, KYC passed.
9) Metrics worth leading yourself
'r _ comp '(actual) by week, point rate → cache.
Share of Crash accounting (100% or less).
'h'of your strategy (approximately) is the price of 1,000 AUD of turnover.
List of missions with 'Δ T' and actual 'EV _ mission'.
Thresholds of leaderboards in "quiet" hours.
10) Frequent questions (short)
Computers in cache or bonus - which is better?
A cache without WR is almost always better: 'EV _ comp' without discounts. The WR bonus is only suitable for low 'WR' and cheap 'h'.
Does it make sense to "hold glasses" for the sake of the level?
No, the level increases future profitability. Consider § 3. 5 - up is justified if the benefit after up overlaps the price of finishing.
Do two bets speed up scoring?
Only if both count as separate bids. Clarify the logic of 'nonce '/accounting - the rules of the platform differ.
11) Australian Context (AU)
Plan and count EVs in AUD; avoid unnecessary conversions.
Responsible play: deposit/time limits, "cooling," self-exclusion - turn on in advance.
Be aware of legal status: offers of online casinos (Crash) to people in AU are prohibited; any "offshore" programs - at your risk and without Australian consumer protection.
12) The bottom line
Loyalty programs in Crash provide value if:
- Crash is considered 100%,
- returns come in cache or low WR bonus,
- cashback has intelligible 'r/CAP',
- you grind glasses with a cheap turnover ('h' low: early auto-cashout, small bets),
- do not chase the level "at any cost," counting marginally (§ 3. 5).
With this approach, loyalty ceases to be a "showcase" and becomes a controlled source of EV over your basic discipline.